Nor are mass produced vampires supported by battlefield magic.īecause the best blood nations have not only good sacreds troop recruits and commanders, but also national blood magic to summon even better troops and commanders?īecause blood magic is the school of magic to go to for SC summons? Its only rival for most nations is alternation 9 for Wishing or Conjuration 9 for Tartarians (both of which needs to be turned into commanders afterwards).īecause in the mid- and end-game where magic dominates the game, gems are worth much more than gold, and so is blood slaves for the nations that focus on a blood economy? (Or trade for the first slaves to empower with from a blood nation if you play MP and any are willing to sell).īecause highlevel blood demon troop summons are stronger than any recruitable units save the good sacreds recruits with a decent blessing? Ritual of the Five Gates spam to put together strong demon armies is no joke. Now, why do I say that?īecause unlike gems, the income of which is pretty fixed outside lucky random events and use of global rituals, blood slave income has a direct tradeoff with gold income and scales just as well as the player wants it to? It all depends on how many provinces you are willing to devote to harvesting.īecause you can either get a good blood income by lenient harvesting over time with only minor impact on population(2-3 blood hunters who move around between 3 provinces as unrest grows too high, scale up with several groups as you expand to harvest those ~5-6k pop provinces) or intensively (more blood hunters + patrolling), effectively allowing you to scale your blood income if you have sudden needs?īecause most summons cost zero gold upkeep per month?īecause blood magic has some really, really, nasty ritual spells?īecause blood magic has Blood Feast - one of the few ways to remove afflictions in the game, and one that is easy to research and cheap to cast?īecause blood magic is useful for countering old age on valuable mages?īecause blood magic may not have all that many good combat spells, but it has some of the best anti-thug and anti-SC spells?īecause blood magic can be used for sabbaths in combat, the alternative to and interchangeable with communions?īecause blood magic is the one and only path it is generally worth empowering in due to blood slaves being so easy to acquire compared to gems if you have any blood mages to start with? In fact, it is so cheap that in many cases it is worth it to break into blood magic for nations that DON'T start with any blood mages, just having scouts or other cheap commanders blood hunt until you get lucky and collect enough blood to empower your first hunter to B1, after which the rest is history. Do not equate the cost of 1 gem with 1 blood slave. Let me provide a few of the reasons:īecause it is immensely powerful and cheap. This misevaluation on your part suggests lacking experience playing blood nations in SP or MP - or playing against human played blood nations in MP - more than anything else. Why would anyone pick blood magic? Because you are utterly wrong when you consider it expensive. Unrest for kidnapping people, Cost in blood slaves is much higher then cost in crystals(not to mention harder to accuire), population decrease(aka less income) demons can be banished and cause unrest. These can really make your battle go a lot better.Originally posted by Malaficus Shaikan:From my point of view:īlood magic is powerfull but too expensive. Fog warriors, Marble warriors, Mass protection, Quickness, etc. otherwise you are leaving money on the table.Įither figure out a plan for empowering or figure out what you can summon every turn that will use gems, save money (summons don't cost anything after initial cost) and will be able to either be used for damage dealt or as great meat shields to keep your good, good mages safe.Īlso figure out any battefield spells that you can get off. Oh my gosh, elementals!!! they are so good!! SO SO GOOD! DO NOT UNDERESTIMATE!!Īlso find a way to use all of your gems. Summons assuming your nation has access to good ones (Shikome, Sow Dragon Teeth, Se'ir)Īlso I'm a mean person, so I spam population killing remote spells on people's cap to deny recruitment of cap only stuff. Priority is research items, fatigue reduction, supply generation, siege bonus, and thug items for thugs Never forge items unless you have a specific use for them. Originally posted by Rango:Battlefield spells and buffs
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